(Like Chrono Cross' cast, save for the main 3) It would be nice to hear more from any of them, but its kind of a one shot deal and some smalltalk, after the fact. The story and characters are very simple. The restocking and various tasks get tedious, quickly. The town doesnt ever geto the point where it can make you OP if you spent enough time, there. The story and idea of an oasis as a spring of life, and the bond between you and your water fairy. Except super grindy.įind new characters to accompany you? Nice.įind that you have to constantly switch one you are with? Ugh. It just fails in the execution of it all.īuild a shop and level up the shop by restocking it? Nice. The enemies are unique enough to not be groanworthy, cookie cutter style baddies. Plus town building straight out of breath of fire 3. The game was perfectly playable and enjoyable for first 25 hours, but I never bothered to see the ending.įeels like Jak and Daxter meets secret of mana. I would love to see a new game in the franchise, but it will need quite a bit of polishing. It was cute and the idea itself was quite great. I still see some good things in the game. I was very excited to play this game at first. I'm really sad to see my high expectations crumble. The degree of freedom in the game is overall disappointing, for both the dungeons and the towns. Why not let you use the money to level up the low-leveled villagers? Why design the quest so that you'd have to travel back and forth for a certain item just to proceed in a dungeon for a single quest? This means that you'll have to go back-and-forth to change out that single-allowable party slot to have the party members required to finish the segments of the dungeon, and force the low-leveled villager (who gave you the quest) to fight in an impossible battle. Sometimes that quest requires you to drag around some low-leveled villagers, requiring you to beat certain parts of the dungeon or some high-leveled monsters. It locks you with only 1 quest at a time. The party and quest system is really terrible. It wasn't my cup of tea but I can see people not minding it too much. The pacing of the game is slightly dragged. The economy balance is the worst I've seen in a management sim, let alone a video game. There's no satisfaction in managing the town and making money. The cash is overflowing and I can't buy anything because there is nothing to purchase. But there's no incentive in upgrading the stores or earning money, because I can't spend all my money on anything else. I initially really liked rebuilding the town, earning money, etc. I think the game wants the players to explore and experiment, but never rewards you enough for doing so. Right away you are met with another blockage that stops you from proceeding due to some story element. I come back later on in the game with that item, expecting to unlock a quest or item or a new part of the map. Let's say you found a location within a dungeon that's locked out at the moment, requiring certain item to access. The level design of this game, especially the dungeons is very unsatisfying. Why not? But I was genuinely disappointed. Mana series developer with some Zelda experience on the sleeves. I had quite a bit of hope going into this game. (That game stole to Breath Of The Wild the place of "favourite game" in my heart, by the way) I played it without thinking and I enjoyed it so much ! Just appreciated the atmosphere, the music and the game in general like me, and you will just adore it ! It's not told clearly, it's really cryptic, but it's a so nice and true message about kindness and forgiveness that you can't miss it.Īnd finally, people that are doing maths to optimize your gameplay, this game isn't for you. Like, I like a few of them, but there's some quest where you learn things about them, but it never goes further.īut I would like to mention something. Also, there is way too much characters to develop them correctly. The only things that disappointed me were the fact that the game is way too easy, no challenge, the final boss was just lame. The atmosphere is just amazing, even the texture of the sand is great O^O and the music are just perfect, like the chara-designs. Ever Oasis is one of that game that is underrated.
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When you say some preliminary work has been done there, are you Just copy it to your plug-ins folder, and mark it as executable (not Move the selected (linked) layers to a target (active) layer group. Meanwhile, I've put together this small Python script that does just that: If the layers are to be flattened, there is no reason for place themĪnyway, the "right" fix for this wouldbe to allow multiple item selection, as The current behavior is useless, under any workflow I try to imagine (after all, Of course, the documentation in this case is an obvious mismatch to Still searching for a convenient solution. Plus the up, down,ĭuplicate, anchor, and trashbin. New group button equivalent to Layer/New Layer Group. There's a new layer button equivalent to Layer/New Layer, and there's a I don't see anything there that is not also available via the layers menu. Look at the Layer menu closely and at the small toolbar in the bottom In neither case are the existing layers moved to become sublayers. The original layers are still present and independent at the Wanted as sublayers, flattened into the new layer as a single This creates a new independent layer containing the visible layers I The original layers are still present and independent at the top level. Sublayers, all flattened into the new sublayer as a single layer. Layer created in 1a, containing the visible layers I wanted as This creates an additional new layer as a sublayer of the group Create new group layer (Layer/New Layer Group) Perhaps I was too vague in my original question I'll try to clarify.ġa. In that case you need to create a new group layer. I expected all of the visible layers to simply be moved I tried chaining the layers together and moving one of them to the group,īut only the layer I grabbed and moved was put in the group. If it's the intended behavior, then is there an easy way to group a bunch ofĮxisting layers other than individually moving them to the group? I expected all of the visible layers to simply be movedĪm I doing something wrong, or is this the intended behavior? The original layers still exist as separate layers unrelated Layer group, and that single layer is the result of flattening all of the What it does is add a single layer to the All visible layers, outside and inside layer groups, will be added to the active layer group. "You can put layers to be added together to a layer group by making them, them only, visible, and using the “New From Visible ” command. Then any paint operation on a sprite will be reproduced in real time on the others.It's not clear to me how to create a group of layers from existing layers. There are scripts for these merge/split operations, such as my own ofn-layer-tiles.When your layers are merged that way, you can also use symmetry painting in tiling mode with a tile size set to the individual sprite size. The layer group can have its own layer mask so editing the mask will change the opacity for the whole group, and you can quickly punch a hole in the whole stack by editting the group's mask.ģ) For general color operations (brightness/contrast, color changes, etc.) you can merge your layers into a "sprite sheet" and once done split then back to individual layers. Then you apply the transform to one of them and the others are transformed to match.Ģ) Layers in a Layer group are also handled together for many operations (transform tools.). But:ġ) If you want to apply a geometric transform (rotate, scale, move. In the general case you cannot edit the layers simultaneously. 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Image Wall - thought it could also be used with video that has chapters. Classic Simple But Elegant menu does NOT show chapters (no need to include screen clip)į. 0013331: BD subtitles rendered empty (felicia)Į. 0013336: User bitrate is not always applied (felicia) 0007387: if conversion advisor in red conversion still starts (felicia) 0013353: Add missing DLLs for localisation tool (felicia) 0013359: Custom typesettings not remembered (felicia) 0013366: conversion fails with subrip because of unhandled exception (felicia) 0013373: Delete after burn option no longer works (felicia) 0013379: complex ass subtitles do no display in CXD preview or on output (felicia) 0013389: Add support for F4V files (felicia) 0013393: Conversion files if last project name letter is a space for DVD output (felicia) 0013398: If source is DVD only beginning of video is read (felicia) 0013400: Wrong output size calculation when remuxing from DVD or BD (felicia) 0013374: Language selection reads & writes to other programs (felicia) 0013384: Detail reasons to refuse remux (felicia) 0013410: DTS encoding wrongly offered as option (felicia) 0013414: Error wrongly reported when remux is deactivated (felicia) 0013412: Random crash in edit window if seeking after video playback ends (felicia) 0013426: Remux disabled for audio in BD/DVD custom profiles (felicia)ĬonvertXtoVideo - 2.0.0.84 - Not Yet Released 0007673: no theme on delete profile window (felicia) 0013435: Overhaul file loading (May fix random load deadlock) (felicia) 0013440: Delete folder after burn not working if ISO is selected (felicia) 0013445: Burning an already converted project may produce bad disks (felicia) 0013451: Progress fomr not always appears on collaing form's center (felicia) )Ġ013517: DVD subtitles incorrectly copied in MKV filesĠ013489: Subtitles from BD source always appear in an opaque boxĠ013512: Loading BD/DVD structure from disc no longer workĠ013476: Produced video/audio has glitches, encoding stop before the endĠ013466: Preliminary parsing of DVD Sources stuck. Improve support of VC-1 source - Fix HW encoding on Nvidia Pascal-Based graphic cardsĠ013582: Support of VC-1 is broken/incompleteĠ013598: Hardware encoding fail on NVIDIA GTX 10xx cardsĠ011483: allow possibility to change vertical and horizontal margins and scale of DVDsub format subtitlesĠ013555: Add Iphone 8 and Iphone X profilesĠ013565: Add write probing mechanism for working folderĠ013576: Visual Appearence: Update to Alphaskin 14Ġ013543: Add computer revocation mechanism for licenseeĠ013488: Soundtrack with Dolby True HD or other high end audio are systematically re-encoded.Ġ013493: Incorrect conversion of BD subtitles to DVD subtitlesĠ013516: Add the ability to change the vertical position of Image subtitles (DVD, BD, DVB. Partial Fix of some Subtitle issues - Improve encoding quality for HD and Blu-Ray target - more robust encodingĠ012537: source subtitle file converted to blu-ray is not good lookingĠ013549: Make Project files (.vcprj) transportable on other computer. Small bugs corrected, brand-new VSO Reporting ToolĠ013667: "Check for Update" appear on every launch even if there is no updateĠ013703: Change the blue button (conversion profil customization)+hintĠ013717: All VSO products not opening for no obvious reasonĠ013723: VSO Reporting Tool is not user-friendly.Ġ013727: Change ConvertXtoVideo logo to a clean oneĠ013548: Plain Text subtitles from MKV are not correctly encoded to Blu-RayĠ013637: Poor quality in converted subtitlesĠ013663: no progression bar during conversionĠ013666: WMV format can't be converted to mp4 - no video - sound onlyĠ013667: "Check for Update" not working wellĠ013675: Add setting to space lines of subtitles Click here to download the Latest beta version 2.0.0.97Ĭlick here to download the Latest release version |
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